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These free games are fun and easy to get into.
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Online idle clicker games are fun in that they even earn you new clicks when you go offline. Keep going and going, and before long you can spend your money on tools to make clicking more efficient. With each click you create money to buy new and top upgrades. They go well with Minecraft or RPG style games. Every time you click, a counter goes up by one. Optimization when there are a lot of HS to distribute is now significantly faster.Īdded support for hybrid and active builds.Clicker Games are endurance games with a simple click mechanic at their core.
#CLICKER HEROES ONLINE UPGRADE#
Now correctly takes into account HS requirement to upgrade Siyalatas. Notably, optimization (for high HS) now runs in constant time. If Morgulis is not owned, keep a soul bank.įurther improvements to optimization speed. Implement easier copying of ancient level changes. Solomon calculation is now correct pre-transcendence. Support Atman and Kumawakamaru pre-transcendence (note that optimal RoTs still need to be devised for these ancients). Remove Solomon leveling at TP cap based on new calculations. Implemented quicker and more precise formulae. Implemented much better cost approximation. Improve suggestions for the case where Wepwawet will be leveled beyond level 8,000. Make optimization process adaptive to make optimization quicker.Īdd advanced configuration options: leveling the auxiliary ancients and reserving hero souls for regilding.Īdd ability to copy suggested ancient level changes directly to the clipboard. Changing a setting already automatically triggered an update. Thanks Stuffbutts!Īdded option to ignore ancients that are minimized in the game. Improved layout and added support for small screen sizes. Prepare for upcoming new save game encodings. Make save-game generation publicly available. Implement hard level cap for capped ancients.Īllow selection of desired calculator precision. Slight layout changes and under-the-hood updates.
#CLICKER HEROES ONLINE UPDATE#
Update Kumawakamaru's level cap for version 1.0e11. In that case, going higher than a ratio of 1 makes sense. Perhaps you only idle at the very start of an ascension. If you notice you often push for many zones, go higher. If you notice you do not often push, drop to a lower ratio. This works well if you usually push at the end of a run. A good starting point is to go with a ratio of 0.5. This depends on your personal play style. If you level a hero beyond level 8,000 and cannot afford a better hero that has a lower level, then check this box. This affects the optimal distribution of ancient levels. After level 8,000 their damage increase factor is reduced. Level 8,000 is the last level where heroes get a x10 multiplier to their damage. What does this "best hero will be leveled beyond 8,000" mean? Secondly, when you have only few souls to spend the predicted cost is accurate as far as the cost formulae go there appear to be some issues in-game where an ancient sometimes costs one soul less or more than it should. Only the predicted cost becomes more accurate. This approximation is accurate enough to yield very good recommendations calculating it precisely often does not actually make a difference in regard to the number of levels recommended.
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After buying the recommended ancients, why do I have more souls left over than the calculator predicts?įirstly, when you have many souls to spend the calculator will over-estimate the cost of a few ancients with a "difficult" cost formula. This means that one level in Morgulis costs less than one soul when buying in bulk. If you have the outsider Chor'gorloth leveled, all ancients become cheaper, including Morgulis. Why does the calculator tell me to level Morgulis more than I am able to? Paste the number you just copied into this field, and press "Ok". If you hold "v" when clicking on the corresponding ancient's purchase button, an input field will pop up. If you press on the number in the change field, the number changes to a long format and is automatically selected for copying. What is the easiest method to level ancients?
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